ThreatLevel EDH is not a finished calculator yet. Public decklists can show what cards people play, but they usually do not explain how a deck wins, when it becomes threatening, what opponents fear, or why current calculators get it wrong. That missing context has to come from players.
There are already thousands of Commander decklists online. The problem is that lists alone do not tell us what ThreatLevel actually needs to learn. A decklist shows the ingredients. Players explain the recipe.
Online decklists are useful for seeing common cards, archetypes, and packages, but they rarely prove real power. They do not tell us how the deck performs in actual pods.
Your notes explain what the list cannot: when the deck turns the corner, what engines snowball, what opponents remove first, and what makes the deck deceptive.
Public data can help identify patterns, but player-submitted context is what lets us calibrate real threat level, hidden power, explosiveness, and inevitability.
ThreatLevel EDH is being built from real gameplay data, not just public decklists. We need both your list and your explanation of how the deck actually performs in pods. The more detail you give, the better the future calculator becomes.
Commander:
Decklist Link:
Player Notes:
(Optional but strongly encouraged)
- What power level/bracket do YOU think it is?
- What do current calculators say?
- How does the deck usually win?
- What turn does it usually become threatening?
- What cards or engines overperform?
- What do opponents usually remove first?
- What makes the deck look weaker than it really is?
- What makes the deck lose?
- What kind of pods has it been tested in?
- Any real gameplay notes?
ThreatLevel EDH Analysis Goals:
We are trying to understand:
- Primary Archetypes
- Hidden Win Conditions
- Synergy Engines
- Explosiveness
- Inevitability
- Interaction Density
- Redundancy
- Commander Dependence
- Real Threat Turn
- Table Pressure
- Hidden Threat
- Why current bracket systems misjudge decks
The more context you give, the better the future ThreatLevel calculator becomes.
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The formula should be shaped by submitted decklists plus player explanations, not just scraped public lists. Commander power depends heavily on pilots, pods, sequencing, and table pressure.
ThreatLevel is being built to evaluate interaction density, engine overlap, recursive value loops, redundancy, hidden explosiveness, and why certain cards become dangerous together.
The goal is not only to output a number. The goal is to explain why the deck is dangerous, why it may look fair, and what current calculators fail to understand.
Enough to refine the submission format, identify early threat tags, and start seeing repeated synergy patterns.
Enough to build a rough scoring prototype that gives an early ThreatLevel estimate and explains its reasoning.
Enough to calibrate archetypes, compare community feedback, and make the public calculator meaningfully stronger.
Public lists help us see common structures. But accurate threat analysis requires real gameplay context: what actually happens in pods, what turns the deck becomes scary, what opponents fear, and what current tools miss.
Help Build The Data Set
Join The Project
Submit detailed deck notes, follow development, debate power levels, and help shape the formula from the ground up.
Discord
Submit decklists with gameplay notes
X / Twitter
@ThreatLevelEDH
Instagram
@ThreatLevelEDH
Reddit
Discuss the project and share feedback
Email
threatleveledh@gmail.com